
Magency Starter: Game Master's Book
A downloadable handbook
Magency Starter: Game Master's Book
What is Magency?
Magency is a hybrid tabletop RPG combining full tabletop play with an optional companion app for players and the GM, set in a neo-noir fantasy world where magic fuels technology. This world is Nemundir, where corporations trade in power-storing crystals, and a leaking multiverse threatens everyday life.
Game Master's – Starter is the essential guide to running Magency: practical GM advice, core rules, rich setting material, reference tools, and a ready-to-run introductory scenario, all in one volume.
What's Inside
- Core mechanics from the GM's side, including three interchangeable combat modes, from tight one-on-one duels to full narrative battles, so you can match the system to the scene
- Rich setting material on the world of Nemundir: its short history, its politics, its religions, and the secrets they guard
- A ready-to-run introductory scenario to get your table playing in one session
- Reference tools and practical guidance for running the hybrid format at the table

Core System
Every character in Magency runs on nine core Attributes (d20 checks), Skills (resolved with two d10s rolled together), and Influence, a social-standing resource with a starting value set by family background or faction, which players spend on information, favors, bribery, and blackmail throughout the campaign.
For combat, you have three interchangeable modes to match the stakes of a scene, from tight tactical duels to full narrative battles for larger encounters. Magency's magic system is resource-driven and rolls carry real weight too: it's never just pass or fail.
The table can run fully analog, half-digital with the companion app assisting your prep and tracking, or fully digital through the open beta web app, all built on the same ruleset, so you can shift modes mid-campaign without retraining anyone.

A World Built With Real Tensions
Nemundir's tension isn't invented from nothing, it mirrors the oppression of the professional managerial class. Wealthier states enjoy real prosperity and comparatively little friction between citizens; poorer ones carry open resentment that shows in the streets. Corporations with new magical technologies lobby governments as hard as any real-world tech giant, and depending on the state, that corruption is either kept in check by a strong legal system or is simply how business gets done.
The population isn't only human, Elnirs, Dorgons, and rarer species like the Meneruth (who can reshape glass with their minds) all share the same cities, and their customs collide and blend constantly.

Play It Your Way
Your Starter license key unlocks your GM dashboard on the Magency companion app (open beta at magency.cc) , run sessions from a single screen and manage the tools your players are using. Or run it entirely off the page, the system was built to work equally well analog.

The World of Nemundir
As Game Master, you hold the world's contradictions: corporations that trade in crystallized magical power, political corruption behind gilded facades, and religious factions whose priests are the only ones who can speak to each other freely across any distance. Everyone else has to travel, trust, or guess. Your table decides who finds out the truth, and what it costs them.
Format
Delivered as a fully illustrated PDF (104 pages). Includes a personal Starter license key for the Magency companion app.
A Legacy Twenty Years in the Making
Magency continues a story that began in Hungary in 2007, with the original Nemundir tabletop role-playing game. That first rulebook gave Game Masters the tools to run a character's entire life within one campaign, starting as a child, growing into a hero, and, after a fallen hero's death, returning as a transformed undead character through the Book of Crypts expansion, published in 2010. Magency carries that same philosophy of character continuity forward, and is the foundation this hybrid system builds on.
Consistent Worldbuilding
Running a game long-term means trusting that the setting won't shift under you. Nemundir has had one creative voice behind it since 2007. The lore, the factions, the multiverse, the way magic and power actually work together.

Credits
Illustrations: Krisztina Arányi, Csongor Baráth, Tímea Gáliczki, Nándor Gidró, Bianka Gordos, Dániel Mateidesz, Dániel Mihályi, Katica Babarczi, Kamill Holl, Balázs Pirók, Eliza Szabó, András Szente, Eszter Tóth, Dénes Turák, Richárd Vajda
Cover Art: Eliza Szabó - Lambert Toth
Proofreading: Emilia Barna
Rulebook
Consultancy: István Pócsi
Playtesters: Gergely Nándor Dohar, Hanna Erkel, Tímea Gáliczki, Rita Kálay, Áron Kun, Enikő Nagy, Richárd Nagy, Klaudia Anna Nógrádi, László Gábor Szilágyi
Written by Lambert Toth
Links:
www.magency.cc
companion app & more
Grab your dice and join our Discord community!
| Updated | 3 days ago |
| Published | 5 days ago |
| Status | Released |
| Category | Physical game |
| Author | Lambert |
| Genre | Role Playing |
| Tags | art-deco, companion-app, decopunk, Fantasy, hybrid, Magic, Noir, Tabletop, Tabletop role-playing game |
| Content | No generative AI was used |
Purchase
In order to download this handbook you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:











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